- Augmented Reality
- Mixed Reality
- Virtual Reality
- Augmented Reality
- Virtual Reality
Using augmented reality for books improves the studying process and helps students grasp complex information easily. Interactive 3D models and animations allow learners to interact with the educational content in a fun way. But can any book become an augmented one? And should publishers invest in AR apps?
Since the global share of the publishing market is predicted to grow from $87.92 billion in 2020 to $92.68 billion in 2021, it seems AR may be a good investment. Let’s look in more detail at what an AR educational book is, its advantages and applications, and what it takes to develop an augmented reality book.
AR books are either printed or digital texts that have triggers to show additional 2D or 3D layers of content via an AR app. They allow readers to immerse themselves in highly captivating experiences, visualizing different concepts, adding gamification elements to the text, and allowing interaction with virtual models.
Unlike virtual reality, augmented reality apps don’t require any headsets or other specific equipment; a smartphone is all you need to experience AR. This makes augmented reality a more accessible tech for both readers and publishers. More than that, due to the ability to visualize and gamify information, AR books are the perfect fit for schools and universities that struggle with maintaining student engagement and motivation.
So, what are the advantages of augmented reality for books in education?
Augmented reality educational books make the learning process more dynamic and interesting. This allows students to interact with what they read, resulting in:
So, given that augmented reality and virtual reality books help students learn faster and achieve higher results in their educational process, how can publishers enrich their learning literature with AR technology?
Any book can become an augmented one, be it a physics textbook, medicinal atlas, or an adventure novel.
Children’s literature. Augmented reality transforms such books into a highly enjoyable and engaging experience by putting characters in a three-dimensional environment. This enables children to interact with them just like in real life. Let’s take Ocean Monsters, Tide Pools, and Space Race as examples. These books teach kids about the ocean and space in a highly efficient and interactive way.
You can apply AR technology to any type of book using marker-based, markerless, or location-based approaches. In the marker-based AR books, a specific image, sign, or code triggers the augmented experiences. Markerless AR applications work similarly, but they use invisible markers that enable AR objects to appear on the screen device via an AR app. Location-based triggers are more common for the travel industry: your physical location enables the AR experience. Let’s dive into the process of book augmentation in more detail.
Creating an augmented reality book doesn’t differ much from creating a traditional one.
Once you’ve completed all these three steps, you can start developing an augmented reality book.
Augmented reality educational books make the learning process more innovative and effective. Students read more, memorize better, and study efficiently, even while staying home. Motivation and engagement are the most valuable benefits AR brings to the field of education.
More augmented books are arguably just what schools and universities need in these times of frequent lockdowns. And Postindustria can contribute to this task. With over 14 years of experience, we can create an AR app tailored to your needs. Contact us today to get all the answers about an augmented reality app for your book.
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