- Augmented Reality
- Mixed Reality
- Virtual Reality
- Augmented Reality
- Virtual Reality
Augmented reality in university education is changing the way students learn. Studies show that AR improves motivation and increases attention by nearly a third. What’s more, it opens up endless teaching opportunities for universities, such as distance learning and interactive classes.
In this article, we’ll guide you through the main benefits, challenges, and use cases of AR in higher education.
Augmented reality (AR) is an interactive, three-dimensional experience in which a person can see an enhanced version of the real world with added sounds and visual elements. Augmented reality uses hardware such as sensors, processors, and input devices, as well as remote servers. These servers render and store data from virtual images.
There are three types of AR apps:
AR creates opportunities to explore 3D models and add more detail to the world around us. This can make lessons more interesting and engaging and improve the overall quality of university education.
Continuous practice and immersive learning are key to ensuring a top-quality university education. Augmented reality offers benefits that support both of these things.
In summary, augmented reality improves the teaching process for both professors and students by changing the way classes are organized and knowledge is acquired.
If the advantages of AR are so clear, why is AR adoption still lagging in higher education? The answer is that there are still a few challenges to overcome.
Despite the challenges, investing money in creating an AR app will pay off development expenses and provide a better level of education in times of lockdown.
Experiential learning through virtual and augmented reality in higher education empowers students to learn new skills through interaction.
Let’s take a closer look at how AR is transforming studying.
COVID-19 changed the way students study for degree programs. In 2021, around 37% of US learners chose online education because it was the only available option.
Can augmented reality improve the quality of distance learning? Definitely.
Think of an app where professors can teach science by organizing their own online workshops with the help of AR. CoSpaces and 3DBear are two examples of development platforms designed for distance learning. These AR apps allow tutors to organize common virtual workspaces and provide immersive lessons, training sessions, and tours.
Augmented reality can also turn a regular class or lecture into an engaging learning experience by using gamification and virtual images to support textbook materials. Experience Real History (ERH) is one example. With this AR app, students learn about the Battle of the Alamo in 1836 in a fun and interactive way.
When it comes to teaching machinery, XR LearnHub is another option. This AR app helps students put machining theory into practice through real-time scenarios and interactions with 3D models.
Students can improve their practical skills with augmented reality in a wide range of fields. Here are some examples:
These are just a few of the many use cases of augmented reality in university education. With the AR mobile market valued at $9.5 billion in 2021 and the pandemic still at large, we can expect to see more examples of learning apps like these.
The number of AR users is predicted to reach 4.3 billion in 2025, meaning that virtual and augmented reality in higher education have a bright future. With AR, educational institutions can improve distance, classroom, and practical learning and make it more exciting and engaging.
If you’re looking to leverage the exciting potential of AR technology for higher education, you’ve come to the right place. Postindustria has more than 14 years of software development experience and was one of the first companies to bring an AR-based showroom-style experience to mobile devices. We know how to deliver a high-quality AR development service tailored to your needs. Drop us a line and let’s start improving education together!
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